01 — About
Reliable systems, friction-free tooling.
I'm a DevOps engineer with 6+ years of experience across game development, infrastructure automation, CI/CD reliability, build engineering, and production support. My biggest win to date: refactoring a Python-based audit pipeline that cut infrastructure audit runtimes from hours to seconds across 56,000+ workspaces.
Currently at Maxis (EA), I support CI/CD reliability, VM provisioning, and infrastructure automation for large-scale game development, own high-severity incidents end-to-end, and help keep delivery secure with HCP Vault, DPAPI, and credential-remediation workflows across IT, security, cloud, and partner teams.
Before EA, I spent close to four years at Ubisoft Toronto as a Release & Build Specialist, and before that as a Tools Support Specialist — building and supporting the build/deployment systems behind shipped titles like Far Cry 6 and XDefiant.
I also teach part-time at St. Lawrence College, covering Python, C++, C#, and AI-assisted development practices. I care about systems that are reliable, tooling that doesn't get in people's way, and making complex things understandable.
Certifications
Recently earned: Claude Certified Developer — Foundations (Anthropic).